Honours Computer Science @ University of Waterloo
Name: Aiden Ma
Location: Canada
Phone: 647 321 9971
E-mail: [email protected]
3.99/4.00 (96%) GPA | 4.00/4.00 (99%) major GPA. Honours CS with co-op.
Relevant Coursework (Enriched-Level): Algorithms, Compilers, Data Structures, OOP, Statistics.
Learn moreTop scholar at St. Robert CHS with a top 6 average of 99.33.
Courses taken at the HL level
Shipped Java/Kotlin Android POS inventory-adjustment flows across catalog, inventory, and checkout modules, including UI/state management, backend API integration, and multi-location stock conflict handling. Built location-aware checkout tax logic for jurisdiction-specific tax application. Added production event instrumentation for a cross-team Android POS workflow, unblocking A/B test rollout and avoiding an estimated 3-week launch delay.
Learn moreDesigned a hash-based lookup system for 4,000+ compiler operators, reducing resolution latency from over 1s to under 20ms. Developed a custom expression grammar and C++ parser for fusion operators, reducing implementation time by 5x for complex tensor expressions. Optimized tensor shape propagation speed by 25x in Python/C++ using profiler-guided bottleneck analysis and reduced 4,000-file operator library load time from 1s to 400ms.
Learn moreShipped Java/Kotlin Android infotainment updates across CarPlay, Android Auto, and Bluetooth, including Valet Mode restrictions, app syncing, and actively played media display. Identified a release-blocking P0 defect and multiple P1/P2 issues, documenting logs and reproduction steps for triage. Built Python automation for defect triage, reducing manual investigation effort by over 50%, and raised Android unit test coverage by 15% with JUnit, Mockito, and Robolectric.
Learn moreBuilt over-30 FPS object-detection pipelines in PyTorch, OpenCV, and NumPy, enabling real-time humanoid perception. Built and integrated C++/ROS2 control software for 20+ actuators and 10+ sensors. Led 50+ students across computer vision, controls, and hardware teams, setting technical milestones and coordinating integration across perception and motion systems.
Learn moreIntegrated LLM and TTS APIs into Unity/C# VR apps, delivering contextual guidance in interactive virtual environments. Led development of a standalone low-cost VR headset prototype, coordinating software, mechanical, and product decisions. Mentored 10+ students across software and mechanical subteams, developing 3 contributors into subteam leads.
Learn moreTop 1% in Euclid/COMC; Top 3 in CTMC; Top 5 in FTC robotics; School board Top Scholar and Junior Leader.
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